Making the Model

Don’t count on Orthographic view for the proportions. It does not translate well in terms of stylization proportions. Check it using normal perspective view,

What it can do

Limitations

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Rinse and Repeat

Exporting

FBX

PRESERVE VOLUME OFF in rig modifiers

Make sure all image textures are saved locally together. Not packed.

VRM

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The settings used for the ARP rig from smart rig.

UNCHEcK EXPORT TWIST!!! it can cause weird deformation in CSP

Setting up a rigged character

Once happy with the model, click the folder then the bone icon on the bottom right.

Follow the prompts

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Possible Issues

Only one UV MAp

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It chooses the first UV regardless of what is chosen in blender

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The texture was non existent, but it had the same image texturePrincipaled bsdf as the other materials. I checked all my textures were saved together and deleted the image texture and replaced it with a new one. So when I exported it, to CSP Modeler, it was fixed.

<aside> ⚠️

Packed Images do not export to CSP. Ensure all images used are saved externally. This means the one being used in the file, it must be the exported one, not the packed image even if its the same.

</aside>


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no idea what caused this

GP for hair