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Normal Painting template is the only template that requires manual material editing
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Normal Painting
TemplateRefer to this guide on how to add Paint System to an object:
With Normal Painting
template added, the following setup will be added to your material:
When click Toggle Paint Mode
button, you will see the mapped normals of the object, which you can modify by adding layers on top.
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In 3D programs, a normal represents the direction of the surface of your object.
The normal vector must consists of 3 values ranging from -1 to 1, fortunately we can display those 3 values using Red Green and Blue channel. However, we cannot see negative values!
So the values are mapped to 0 to 1 range first before being displayed to you, so you can work on the normals. 👍
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Once you finished editing your normals. You must go into the Shader Editor and plug the nodes like shown below:
Then you can plug the modified normals to any Shader that has a Normal input